This Virtual Reality solution was designed for rehabilitation purposes.
It is a music room with the theme of being underwater in an aquarium. It has interactions that allow to recreate notes and loops to produce fun music and sounds.
It was designed to stimulate different types of movement in the player's upper body.
I was responsible for create the whole environment, as well as all the game ready assets, I also created some of the VR interactions and the underwater swimming mechanic.
I programmed a C# script that takes the movement of the Oculus hands/controllers and applies an inversely proportional force to the player body, creating the illusion of swimming. I am also using linear interpolation to create water resistance.